Puzzler - Udacity VR Nanodegree Project This project was created for the Udacity VR Nanodegree program where students were asked to complete a design and development cycle for a simple VR puzzle game. The goal was to work on a basic user interface and game elements within VR that would
Sizing UIs in VR with Distance-Independent Millimeters I recently watched a great talk by the Google Daydream team about designing screen interfaces for VR. Adam Glazier and Chris McKenzie dove into some of the challenges and pitfalls
UX Developing a Feel for Complexity in Features Design is all about understanding other’s perspectives and using that knowledge to come up with a solution for a given problem. We may focus on the user, spending time
Research Increasing Your User Exposure Hours Jared Spool stated that the easiest way to to achieve a dramatic improvement in your user experience was to increase your team's hours of exposure to real users. Based on
Design Debt Paying Down Design Debt As part of an iterative design and development process, we are continuously updating our products by adding new functionality, refining existing features, or removing under-utilized features. In this environment, it
Sketch Best Practices for Organizing Your Sketch Files If you’re working by yourself, organizing your design file will help to optimize your own workflow. By investing a little bit of time every once in a while, you’
Sketch High-Priority Sketch Shortcuts Why Use Shortcuts? Using shortcuts will dramatically increase your productivity. It’s substantially faster to add a rectangle using R than it is to go to the Insert Menu, click